Qwinto

There are many roll-and-write games that came out over the last few years (this article has a useful graph), but Qwinto, by Uwe Rapp and Bernhard Lach , is one of the purest examples of a good quick roll and write. You roll dice and enter numbers into a grid given certain constraints, and score points accordingly. The person who scores the most points wins.

Each player gets their own score sheet, which has three rows: orange, purple and yellow. There are three dice in matching colours. Each player takes turns to roll some or all of the dice–they must enter the number in a row matching one of the dice they threw, and everyone else may. You can’t enter the same number in a row or column.

Here’s a play-tip: look to the probabilities. When you roll three dice, although 3 and 18 are possible, you’re statistically most likely to roll a 10 or 11. When you roll two dice, you’re statistically most likely to roll a 7 (but you already knew that). When you roll one die, you’re equally likely (16.6%) to get any of the numbers between 1-6.